Simulating Dust with Fume FX
01.1 Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the…
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01.1 Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the…
01.1 We will continue by adding in a new group with the name of ‘Box Front Back’ while renaming the old ‘Box‘ Group as ‘Box Ryt Lft’. Remove the ‘Frnt’ and ‘Back’ geometry from the ‘Box…
01.1 We will start adding forces by creating a separate dynamic set for each one of them, inside the ‘Main’ dynamic set. Rename this new Dynamic set as…
01.1 Fire up the file ’03_Box_Fragmentation_01′ from the project files. We will get a rough animated model of a Cardboard Box unfolding itself. We will now fragment this…
01.1 Create a basic scene with a square flat box having a higher number of segments defining the floor and a sphere which we are going to use…
01.1 Create a basic scene with a square flat box having a higher number of segments defining the floor and a sphere which we are going to use…
01. In this lesson we will cover the Basic Workflow of Match-Mover, like Importing Sequences, Automatic Tracking and Exporting the Point Cloud into Maya. Here is…
Match moving is primarily used to track the movements of a camera through a shot so that an identical virtual camera move can be produced in a 3D animation program.…