Rigging and Skinning a Cardboard Board Box inside 3DS Max
01 Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
01 Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the...
In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move...
In this lesson we will learn to make Particles to Fluid Conversion with Fume FX as shown in the example below: Particles 2 Fluids 01 In this...
01 We will start the Lesson by creating a Box (Hero Object) in our scene, which we want to later convert into Fluids. Define the Length, Width...
In this lesson we will learn to make debris floating in the wind as shown in the example below: https://www.youtube.com/watch?v=2aSWmwEd43c 01 Open up the ‘PF Wind’ max...
STAGE 01 PREVIEWING THE TRACK IN 2D & 3D SPACE In this stage we are going to learn about previewing the track...
01.1 Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the older Cached Simulation first...
01.1 We will continue by adding in a new group with the name of ‘Box Front Back’ while renaming the old ‘Box‘ Group as ‘Box Ryt Lft’. Remove the ‘Frnt’ and ‘Back’ geometry from the ‘Box Ryt Lft’ group and add...
01.1 We will start adding forces by creating a separate dynamic set for each one of them, inside the ‘Main’ dynamic set. Rename this new Dynamic set as Gravity. Bring in the...
01.1 Fire up the file ’03_Box_Fragmentation_01′ from the project files. We will get a rough animated model of a Cardboard Box unfolding itself. We will now fragment this box using Ray Fire....