HDR Images
HDRI stands for ‘High Dynamic Range Image’ where Dynamic Range is basically the difference between the lightest and the darkest spot one can capture in a photograph. So we can say that HDRI is...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
HDRI stands for ‘High Dynamic Range Image’ where Dynamic Range is basically the difference between the lightest and the darkest spot one can capture in a photograph. So we can say that HDRI is...
Check out the First Promotional Video/ Game Trailer of the upcoming indie game – Sheikh Chilli “Lost in Cave” below: Sheikh Chilli – Lost in Cave First Promotional Video/ Game Trailer of the upcoming...
01 Open up the file from where we left working on the cardboard box. Select a single side of the cardboard box while deleting rest of the...
In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move...
01 In this lesson we will be focusing on creating a cardboard box with the texture unwrapped on its surface, ready for skinning with a basic bone...
In this lesson we will learn to make Particles to Fluid Conversion with Fume FX as shown in the example below: Particles 2 Fluids 01 In this...
01 We will start the Lesson by creating a Box (Hero Object) in our scene, which we want to later convert into Fluids. Define the Length, Width...
In this lesson we will learn to make debris floating in the wind as shown in the example below: https://www.youtube.com/watch?v=2aSWmwEd43c 01 Open up the ‘PF Wind’ max...
STAGE 01 PREVIEWING THE TRACK IN 2D & 3D SPACE In this stage we are going to learn about previewing the track...
01.1 Before Simulating Dust Fumes through Fume FX, we have to re-cache the whole simulation. So in order to do that we have to remove the older Cached Simulation first...