Car Paint Material
01 In this lesson we will improvise the look of the Metallic Paint Material that we created in the last lesson. Inside the ‘Slate Material Editor’ bring...
Resource for Animators, VFX Artists, Game Designer, Graphic and Web Designers
01 In this lesson we will improvise the look of the Metallic Paint Material that we created in the last lesson. Inside the ‘Slate Material Editor’ bring...
In this lesson we are going to learn how to do reflections inside 3DS Max using HDR Images and Panoramas. In order to learn how to capture a basic ‘Panorama’ and ‘HDR image’ you...
In this lesson we are going to learn how to produce realistic looking renders using Image Based Lighting. IBL is basically a 3D Rendering Technique which involves attaching a HDR Panoramic image of the...
A Panoramic Photograph can be described as a wide angle photograph of an entire surrounding area. It is basically a representation of an entire physical space in a single image. Generally Panoramas are created...
HDRI stands for ‘High Dynamic Range Image’ where Dynamic Range is basically the difference between the lightest and the darkest spot one can capture in a photograph. So we can say that HDRI is...
In this lesson we are going to look at the camera mapping functions inside 3DS Max. We will learn how to project an image onto a geometry and then creating a 3D camera move...
01 In this lesson we will be focusing on creating a cardboard box with the texture unwrapped on its surface, ready for skinning with a basic bone...
01.1 We will continue by adding in a new group with the name of ‘Box Front Back’ while renaming the old ‘Box‘ Group as ‘Box Ryt Lft’. Remove the ‘Frnt’ and ‘Back’ geometry from the ‘Box Ryt Lft’ group and add...
01.1 We will start adding forces by creating a separate dynamic set for each one of them, inside the ‘Main’ dynamic set. Rename this new Dynamic set as Gravity. Bring in the...
01.1 Fire up the file ’03_Box_Fragmentation_01′ from the project files. We will get a rough animated model of a Cardboard Box unfolding itself. We will now fragment this box using Ray Fire....