Animation

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Match Moving

Match moving is primarily used to track the movements of a camera through a shot so that an identical virtual camera move can be produced in a 3D animation program. When new animated elements are composited back into the original live action shot they will appear in perfectly matched perspective and therefore appears seamless.

Match moving allows the insertion of computer graphics into live action footage with correct position, scale, orientation, and motion relative to photographed objects in the shot. The term is used loosely to refer to several ways of extracting motion information from a motion picture, particularly camera movement.

The process of tracking can be broken down into two steps.

1. The first step is identifying and tracking features. A feature is a specific point in an image that a tracking algorithm can lock onto and follow through multiple frames. Often features are selected because they are bright or dark spots, edges or corners, depending on the particular tracking algorithm. What is important is that each feature represents a specific point on a surface of a real object. As a feature is tracked it becomes a series of two dimensional co-ordinates that represent the position of the feature across a series of frames. This series is referred to as track. Once tracks have been created they can be used immediately for 2d motion tracking or then be used to calculate the 3D information.

2. The second step involves solving for 3D motion. The process attempts to drive the motion of the camera by solving the inverse projection of the 2D paths for the position of the camera. This process is referred to as a calibration. When a point on the surface of a three dimensional object is photographed its position in the 2D frame can be calculated by a 3D projection function. We can consider the camera to be an abstraction that holds all the parameters necessary to model a camera in a real or virtual word. Therefore a camera is a vector that includes as it elements the position of the camera its orientation, focal length and other possible parameters that defines how the camera focuses light onto the film plane. These parameters help in generating a huge bunch of points in a 3D environment, according to the position of the objects in the footage. These bunch of points are sometimes referred to as point clouds.

Match Moving in PF Track

Example of Match Moving in PF Track

2d-tracking-in-after-effects1

Example of 2D Tracking in After Effects

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Match moving a simple scene with PF Track
  1. Check if there is enough information in the footage for the tracking markers to hold on.
  2. If there is not much information for the tracking markers to stick onto the footage, start playing around with the footage manipulation settings, to bring out the information from the footage for the automatic trackers to hold onto the footage.
  3. Mask out the highly contrasted points on the edge of the footage, as they can produce many tracking points jumping on and off on the edge of the footage. These tracking points can stay stick over the edges looking for the contrast between white and black. So to fix that we need to stop the tracking points from going towards the edge of the frame by putting some dummy masks.
  4. Look for the objects in the scene that can help us for scene orientation. Pick an object with the horizontal line and draw an X axis line over that object, which will help our camera solution to automatically generate the ground plane orientation. Similarly drawing orientation lines over the objects with Y and Z information in the footage will further refine the camera solution.
  5. Set the tracking parameters according to the footage requirements.
  6. Start the automatic tracking and solving the camera together with track and solve.
  7. Right click on one of the tracking points on the ground plane and select set as origin, to define it as the origin point of the world.
Garbage Mask for the moving car object and Dummy Mask for the highly contrasted points of the Horizon.

Garbage Mask for the moving car object and Dummy Mask for the highly contrasted points of the Horizon.

X Y and Z axis line for scene orientation.

X Y and Z axis line for scene orientation.

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5 Day Workshop on Mind Motion by Prosenjit Ganguly

The Ex-Toonz Director and Ex-NID Faculty poured all his 20 years quality experience and learning within this 5 days’ workshop enriching each individual attending it.

The workshop started with ways the creative people in the industry come out with most original concepts. Any creative venture gains its value with the most original concept.

A very easy approach was shared using which anyone lands up with fascinating new concepts. What, Why and When were the keywords in the session.

As a hands-on exercise, the students created unexpected concepts on a given topic.

Mighty The Mantis

Students learnt to give birth to new ideas using time tested techniques.

This made it so natural for students to create new ideas for anything that comes there way, be it stories, ad films, short films.

A very interesting idea generation game of LINKING EVENTS was played wherein all members had to participate in a sequence and shake their brains to forward the events of the story. In no time each member had a hang of creating stories.

It was enlightening for the students to know the work flow followed by this Independent Animation Designer to create artworks.

Then followed the most engaging exercise of create out of the world concept art. Crazy artworks were created. The topic was mobile phone of Paleolithic age.

More awakening were the shaking feedbacks given by this international artist about the works and the way they should be presented.

Unique approaches were shared by Prosenjit, to create depth and poetry in the artworks. To make it simple to understand he made artworks created from personal experiences of each individual.

Each individual learnt to use visual metaphors, which are key to create astounding art works including animated films.

N number of attributes to be felt were taught when feeling a location – Space, Area, Dimensions, Feel, Weather, Humid, Damp, Hot, Smelly, Smells of, Color/s, Textures, Sound, Noises, Music, Drone, People, Voices, Emotions, Outside/Inside, Neighbourhood, Vendors, Distraction, Decor, Lighting, Layout, Mood, Mindspace, Objects of Curiosity, Fantasy, Dreams, Idea, Memories, Flashbacks.

Students were surprised to know when they were made to see personalities in as simple shapes as Alphabets. The most basic and untouched theory of character designing was unraveled using simple shapes.

Dhainchoo MandliIt was uncovered that when students keep working on details, its the very basic shapes the makes the strongest statement about character and personality.

Then followed a mind opening exercise of communicating through design using typography. Using the skills gained till now about feeling/ sensing a location and creating personalities using simple shapes members were.

Hereafter the learners were ready for the big assignment of designing their own characters. The participants created interesting stories which lead to exciting character de

Fanne Khan

scriptions. Hereafter, the task was to bring those characters to life. The challenge was tasking, and it took it’s toll on the participants. However, within a couple of days the participants could carve out interesting characters with distinct features. This was their own character in this huge world of toons.

And with it came an exciting possibility to bring to life their character and their own intellectual property (IP).

Hereafter they extended their expertise by creating their own Movie’s Poster. Ready for a Hollywood launch!

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Prosenjit Ganguly Seminar at Govt Museum Auditorium

Leading Animation Film Designer, Prosenjit Ganguly, held a Seminar for Arena Animation, Sec 17, Chandigarh, students today. He pondered on the Art of Animation and the motivation and rewards of the same. He dwelled on the skills required to create good animation.

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Students paint a 44 Feet Mural!!

The wall mural painting project was started on 24th October and went on for 5 days i.e. 28th October. The Visualizing and painting team consisted of 1 Senior faculty and around 15 students. The team was led by Faculty, ex-NID and consisted of students from BSc (Animation and Multimedia), AAASP and DAE3D students.

“From a light box to a tree,
from a ninja to the deep sea.
Ravishing Zebra to a flying Turtle,
Birds flying the the red sky..so Subtle!
Walking eye looks so tempting,
Watch the birds transforming.
It looks like a beautiful dream,
Full of colors, cakes and cream.”

Each frame in the mural speaks a different story. Moreover for the students it was really fruitful session of “How to handle Colors?” Many of them tried their hand in coloring a wall for the first time in their life and though it became the difficulty too for some time.

There was a special “Night Squad” which consisted of the faculty and 7 students who used to work the whole night. Chai (tea) really helped the “Night Squad” to stay awake and work. Its always fun to play with so many colours.

The mural measures 44 feet in length and took a couple of manenthus (yes manenthu is bigger than manmonth) to complete. The insomnia made the whole experience transcendental. The end did justify the means and the final result was something that elicits wows from many SCDL student examinees besides being a must visit “attraction” on the campus. Well the number of must visits is going very high now and we need to make a tourist map just in case the visitor loses his way :-)

Cheers !

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MUST SEE VIDEO!! by Arena Chandigarh Team

Do you know why was President Barack Obama nominated for Nobel Peace Awards? A tell-it-all Video of the Ceremony (Film in 3D made on 10 Oct 2009).



The faculty and students of Arena Animation Academy, Sector 17, Chandigarh, India, have made it in 3D, under guidance of the Art Director and Creative Team of VirtualSoft. So go on and enjoy NOW!

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